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Text File  |  1994-12-25  |  1KB  |  30 lines

  1. Article: 654 of comp.graphics.packages.lightwave
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  4. From: allosaur@MCS.COM (Samuel Crider)
  5. Newsgroups: comp.graphics.packages.lightwave
  6. Subject: Re: "Basic" Inverse Kinematics?!?
  7. Date: 15 Dec 1994 20:50:38 -0600
  8. Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet!
  9. Lines: 14
  10. Message-ID: <3cqv9u$5aj@Mars.mcs.com>
  11. References: <D0I4Gs.JxB@news.cis.umn.edu> <shfD0M37H.L8x@netcom.com> <3cef86$5r7@news.eecs.uic.edu> <shfD0vHsq.9MB@netcom.com>
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  14.  
  15. Stuart Ferguson (shf@netcom.com) wrote:
  16. : In 4.0 you will be able to set the hand position and LightWave will
  17. : solve the joint angles necessary to reach that goal.  Makes character
  18. : animation much easier.
  19. : -- 
  20.  
  21. As far as character animation goes the big thing I am looking for is the
  22. ability to select which polygons a bone will effect. Any encouraging words?
  23.  
  24. --
  25. Samuel "Dr.Allosaurus" Crider
  26. Computer Graphics Lab Coordinator
  27. Columbia College Chicago
  28. allosaur@mcs.com
  29.  
  30.